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Finally, it finished
Final Fantasy Some films are enjoyably bad. You can rip into them with your
friends afterwards, laugh at how there was that big hole in the
plot towards the end, and whine about their obvious flaws and
fatal errors. But Final Fantasy, the latest cinematic hi-tech
sci-fi video-game tie-in, is so bereft of any heart or soul or
interest that even complaining about it seems an absurd waste of
time. Let's start with the positive: the computer-animated special
effects, which have been trumpeted endlessly in a blaze of PR
prior to the film's release. Indeed they are diverting and
eye-catching, at least for the first ten to fifteen minutes. The
scenery is occasionally alluring; but most of the time I couldn't
help thinking that the vast landscapes resembled closely the sort
of images teenage hoons airbrush onto the back of their panel
vans in Australia. And people are getting excited about putting
that on the big screen and watching it move? There's an overall gloom of dinginess throughout Final
Fantasy, and you may be forgiven for wondering if someone forgot
to turn the lights on in the tech-heads' workrooms. Or maybe they
spent so long in there tweaking and fiddling to create their new
world that they forgot to occasionally go out and get some sun in
their own. It is reasonably intriguing to check out the reality of the
human characters. A number of reviewers have criticised the
technical geniuses responsible for the film for not quite
managing to capture the idiosyncratic look of real people.
However, according to Reuters, director and writer Hironobu
Sakaguchi says that:" Aesthetically we felt it would be more
interesting if we stepped away from photo-realism and created our
own look." So instead, marvel at how the mouths move too slowly for the
speech of the voice actors, say oooh at the strangely smooth
gestures the characters make when they walk, and frown at the way
a character's face can alter so much from cut to cut. Whether or not you like the style of the futuristic world, the
real problems begin when the excitement of the new fades and you
start to look for good old-fashioned cinematic ingredients, like
narrative and character. You don't have to look for long to
realise there's nothing there. The story is set in 2065, 34 years after a meteor has crashed
into Earth, bringing with it a species of phantoms - which are
pretty cool undulating, glow-in-the-dark cretins looking like
dragons and giant crustaceans - that can suck the lifeforce out
of humans. A war has been raging since, with survivors living in
walled cities hiding from the deadly beings. The government is
about to launch something called the Zeus canon to destroy the
meteor. But Dr Aki Ross (voice of Ming-Na), a compassionate
scientist who looks uncannily like a Bridget Fonda, and her
mentor Dr Sid (Donald Sutherland), believe that this will damage
the Earth's "gaia", or spiritual centre. Their theory, sprinkled with a confusing blend of superficial
Buddhist and animist tenets, is as yet merely a theory. To prove
it - and save Dr Aki's life - they're trying to collect the eight
spirits (yes, go figure why) that will together neutralise the
evil phantom force. She's helped out by various soldiers,
including her love interest, Captain Gray Edwards, a Ben
Affleck-clone (Alec Baldwin). Their on-screen kiss is suitably
one-dimensional. Clearly none of the films reputed US$140 million budget was
spent on plot development - although a fifth of it was spent on
rendering Dr Aki's hair attractive. Nor was the remainder spent
on script development, with lines like "This city may be lost,
but we're not" and "There's a war on. No one's young anymore".
You'll just want to laugh out loud. If you worship technology or video-games, Final Fantasy might
flick your switches. But in case you haven't caught my drift so
far, my switch stayed firmly unflicked at off. |
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All material copyright Samantha Brown 1997-2005 | ||||||||||||||
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